Efectos de la aplicación del programa actividades lúdicas en la competencia de problemas de cantidad
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Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Femenina del Sagrado Corazón
Abstract
Esta investigación permite verificar el efecto del programa “actividades lúdicas” en la competencia “resuelve problema de cantidad” en estudiantes de quinto grado de primaria de una Institución Educativa Estatal de la Molina. Se trata de un estudio de nivel explicativo o de hipótesis causal, de tipo sustantiva con diseño cuasi experimental. La muestra seleccionada se dividió en dos, un grupo experimental y un grupo control. Se evaluó a ambos grupos con el instrumento de evaluación “Mate problemas lúdicos” que evalúa la competencia “resuelve problemas de cantidad” junto con sus capacidades, como pretest y post test. Se aplicó el programa al grupo experimental. Se planteó una hipótesis general y cuatro hipótesis específicas, las cuales han sido verificadas en su totalidad: el programa “Actividades lúdicas” favorece el nivel de logro de aprendizaje y tiene un efecto positivo en la competencia “Resuelve problemas de Cantidad” en el área de matemática.
This research allows to verify the effect of the program "recreational activities" in the competency of "solves problem of quantity" in students of fifth grade of primary of a State Educational Institution of the Molina. This is an explanatory level study or causal hypothesis, of a substantive type with Quasi experimental design. The selected sample was divided into two, an experimental group and a control group. Both groups were evaluated with the assessment tool "Mate playful problems" that evaluates the competence "solves quantity problems" along with their capabilities, such as pretest and posttest. The program was applied to the experimental group. A general hypothesis and four specific hypotheses were raised, which have been fully verified: the “Leisure activities” program favors the level of learning achievement and has a positive effect on the competition “Solve Quantity Problems” in the area of math.
This research allows to verify the effect of the program "recreational activities" in the competency of "solves problem of quantity" in students of fifth grade of primary of a State Educational Institution of the Molina. This is an explanatory level study or causal hypothesis, of a substantive type with Quasi experimental design. The selected sample was divided into two, an experimental group and a control group. Both groups were evaluated with the assessment tool "Mate playful problems" that evaluates the competence "solves quantity problems" along with their capabilities, such as pretest and posttest. The program was applied to the experimental group. A general hypothesis and four specific hypotheses were raised, which have been fully verified: the “Leisure activities” program favors the level of learning achievement and has a positive effect on the competition “Solve Quantity Problems” in the area of math.
Description
Keywords
Juego educativo, Resolución de problemas, Matemática, Educación--Tesis